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1. Down? - in EVE General Discussion [original thread]
Originally by: Ath'daru they need to upgrade from MySQL to Oracle imho I believe they use MS SQL 2007 cluster as MySQL cluster is not that hot for this sort of thing. However, Oracle would be a good choice imho.
- by Yal XianKun - at 2010.01.09 23:01:00
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2. A culinary delight or farcical food - in Intergalactic Summit [original thread]
Edited by: Yal XianKun on 30/11/2009 11:24:17 Originally by: Mr Reeth The reason you don't see reviews of pod pilot establishments is that, for the most part, only pod pilots and their entourages are allowed entry. And pod pilots have ...
- by Yal XianKun - at 2009.11.30 11:24:00
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3. A culinary delight or farcical food - in Intergalactic Summit [original thread]
I would be delighted to attend should you wish to send me an invitation. May I book arrangements for two whenever is convenient.
- by Yal XianKun - at 2009.11.27 10:26:00
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4. A culinary delight or farcical food - in Intergalactic Summit [original thread]
I was sat at my local cafT in Korsiki recently, "enjoying" a particularly poor example of breakfast, when it struck me that over the years I have visited several bars, clubs, and restaurants run by capsuleers and corporations, and of course my own...
- by Yal XianKun - at 2009.11.27 09:03:00
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5. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
I'd like to stick my oar in on the rigs topic. It seems nonsensical to me that if I take a theoretical battleship setup with only an XL shield booster and no other modules fitted that the better rig for my cap usage would be a Large Semiconductor ...
- by Yal XianKun - at 2009.11.25 12:47:00
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6. "Shutdown" timer for account expiry - in Player Features and Ideas Discussion [original thread]
I recently learnt that, as a debit card cusomter, "monthly billing" is a bit of a misnomer: it's 30 days. OK, no problem. However, I didn't leave enough cash in my account to cover the EVE sub one day before payday, and so the renewal failed. Oh w...
- by Yal XianKun - at 2009.10.29 19:27:00
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7. Skill Booster - to CCP Developers - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon 1) Of course they'll have to replace them if/when they die. That's no different than any of the other implants. So expecting that to dissuade anyone is foolish. Also, replacing implants is what keeps the market...
- by Yal XianKun - at 2009.06.25 23:06:00
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8. Ship History and Survived Battles - in Player Features and Ideas Discussion [original thread]
My only suggestion is that the data it works off of is from kills: tracking damage on ships it doesn't kill would be worthless (there would have to be systems in place to stop it registering NPC damage for example) and it can use all the data alre...
- by Yal XianKun - at 2009.06.25 15:42:00
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9. removing local from 0.0, introducing new ship scanning mechanic - in Player Features and Ideas Discussion [original thread]
Originally by: rubico1337 Originally by: Yal XianKun Would prefer it as a POS module though, one per system, making it a good target. what would a static structure promote? it would just devolve into gangs bashing down the stru...
- by Yal XianKun - at 2009.06.25 11:19:00
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10. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
I did not mean in a literal T2 style. Perhaps what I meant was in a tier or class style: the outpost would be to the starbase what a frigate is to a cruiser, and the stations the "battleships" of the same simile.
- by Yal XianKun - at 2009.06.24 14:16:00
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11. T2 BCs and Covert Telemetry Command Processor - in Player Features and Ideas Discussion [original thread]
This may or may not need a module thinking about it: could just be an intrinsic part of the ship (though I think from an RP perspective and so as not to annoy the game physics of "cloaks turn everything active off" it makes sense that this is a pa...
- by Yal XianKun - at 2009.06.24 13:35:00
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12. removing local from 0.0, introducing new ship scanning mechanic - in Player Features and Ideas Discussion [original thread]
Would prefer it as a POS module though, one per system, making it a good target.
- by Yal XianKun - at 2009.06.24 11:53:00
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13. Ship History and Survived Battles - in Player Features and Ideas Discussion [original thread]
Originally by: Hemp Invader programmer's point of view: need another variable for the damage taken need a routine to increment that value The numbers tend to get pretty large so a 64bit integer will be requiered(at least). => you use 8...
- by Yal XianKun - at 2009.06.24 11:21:00
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14. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Originally by: Ravenal did I say /signed already? ...really. It is understandable that modifying all in-game POS to a new system. The DB updates and whatnot are most likely beyond complex. So the question is... what will it take for you ...
- by Yal XianKun - at 2009.06.24 11:11:00
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15. T2 BCs and Covert Telemetry Command Processor - in Player Features and Ideas Discussion [original thread]
What mechanic do you suggest to stop spies getting into your fleet? Its part of Eve and impossible to stop at present. The only thing you could do is limit their effect.
- by Yal XianKun - at 2009.06.23 16:45:00
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16. T2 BCs and Covert Telemetry Command Processor - in Player Features and Ideas Discussion [original thread]
Shameless bump for additional feedback.
- by Yal XianKun - at 2009.06.23 15:58:00
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17. removing local from 0.0, introducing new ship scanning mechanic - in Player Features and Ideas Discussion [original thread]
Bumping as I like this!
- by Yal XianKun - at 2009.06.23 15:55:00
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18. Degenerating Skills - in Player Features and Ideas Discussion [original thread]
Originally by: Jade Mitch Edited by: Jade Mitch on 23/06/2009 12:24:36 I think you're forgetting an important detail. If you aren't training any skills, you won't loose any skill points. Players like Flapkonijn's owner can simply stop ...
- by Yal XianKun - at 2009.06.23 13:04:00
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19. removing local from 0.0, introducing new ship scanning mechanic - in Player Features and Ideas Discussion [original thread]
If this is POS mounted, I would think this even better as it makes another target that people have to smash down. Do you go for the jump bridge (and stop movement), the cyno jammer (so you can bring in caps) or the Subspace Beacon array (and disab...
- by Yal XianKun - at 2009.06.22 12:47:00
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20. T2 BCs and Covert Telemetry Command Processor - in Player Features and Ideas Discussion [original thread]
Edited by: Yal XianKun on 22/06/2009 12:31:56 Originally by: Alexander Vallen Originally by: Yal XianKun While CTCP is active, all cloaked vessels in gang can see a framework outline / symbol of their cloaked buddies, allowing ...
- by Yal XianKun - at 2009.06.22 12:31:00
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